Dimensional Views [ 01.13 ] A Holistic Affair

Published: 09.03.2006
Updated: 22.05.2008

Dimensional View is a holistic affair.

0 1 2 3 4

All dimensions have their origin in Zero [0D]. This is the point, where it all comes from in time.

To develop all consequenting dimensions from 0, we have to use the rule of perpendicularly moving to itself.

Perpendicular to itself

  • Those who do Preksha Meditation surely remember the key instruction "see the self through the self".
    • Next chapter we will look at the"Self" related to dimensional objects -
      but here it is just the instruction, what and how to move.
This is the road map, giving directions by arrows from dimension 0 to 3.
Use it as an abstract.
We are not going to [4D] in this graphic, because it would become too complex.
Further this basic version is easy to remember.
This is the roadmap referring to the following graphic example.
We start in the center, where the zero point [0D] is located.
To generate [1D], we move the point [0D] perpendicularly to itself.
This can be any direction indeed!
Here it is performed along the direction of the red arrow 1, and produces the segment of a line [1D]

To generate [2D], we move the segment of a line [1D] perpendicularly to itself.

Here it is performed along the direction of the blue arrow 2, (up) and produces a plane [2D]

To generate [3D], we move the plane [2D] perpendicularly to itself.

Here it is performed along the direction of the yellow line 3, (to the back) and produces a cube [3D]

To generate [4D] we move the cube [3D] perpendicularly to itself and produce a tesseract.
In fact the tesseract is rendered analogous to the lower dimensional objects, element by element.

Examples:

1. Moving the point [0D] perpendicularly to itself

is generating the segment of a line [1D]:

  • Moving the point [0D] perpendicularly to itself, step by step(!), symbolizes self-conscious progress.
    Every step is a repeated coming to the point, a selfexperienced consequence...
  • Whereas the idea of a segment of a line [1D] is a flash in the mind.
    Highly effectiv like a bird's fly over the ground to cross any distance between point A and point B.

2. Moving the segment of a line [1D] perpendicularly to itself.

In the animation below, we use a vertical segment of a line [1D], build by points [0D] perpendicularly moved to itself.
This vertical segment moves from left to right, perpendicularly moved to itself (=parallel) filling a plane [2D].














Continuing this way with perpendicular moves in [3D] and [4D] we can generate a dimensional view absolutely based on zero [0D]. Everything consists of points....

[0D] Pointilism in painting

Imagine an absolute [1D] view: This world would be based on lines [1D] only. Everything would be wired like.

[1D] Drawing in painting

When you ask yourself, where are the points [0D] in an absolute [1D] view on all dimensions,
remember

the points can be seen inside the segments of lines and points mark the vertices of objects.

  • Dimension Roles of Points # of points
    (2n)
    0 point of location 1
    1 Vertices of a segment 2
    2 Vertices of a square 4
    3 Vertices of a cube 8
    4 Vertices of a hypercube (tesseract) 16

The elements for a tesseract are: point - line - plane - cube.

All these are elements of a tesseract, which says that, in addition to 16 vertices, the tesseract has 32 edges, 24 squares, and 8 cubes - all in 1 tesseract...

Sources

© Christian & Carla Geerdes, Editors HereNow4U online magazine

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Some texts contain  footnotes  and  glossary  entries. To distinguish between them, the links have different colors.
  1. Carla Geerdes
  2. HereNow4U
  3. Hypercube
  4. Meditation
  5. Preksha
  6. Preksha Meditation
  7. Tesseract
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